Cultivation themed idle demo.

StatusPrototype
PlatformsHTML5
Rating
Rated 3.8 out of 5 stars
(6 total ratings)
Authortarnos12
GenreRole Playing
Made withUnity
Tagscultivation, Fantasy, Idle, immortal, Management, xianxia
Average sessionA few minutes
InputsMouse

Development log

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(+1)

I love the fact that, with a full team at maxed out Harmonic Resonance, you have Qi Power totaling 9,084, or in other words, your teams Qi Power Level is...

OVER NINE THOUSAAAAAAAAANNNNNNNNND!!!!!!!!!

(+1)

There are some interesting bugs in the inventory handling that suggest a suboptimal implementation.

Clicking on an item doesn’t use that item, it uses the first item of that type in the inventory list. That changes the positions of inventory items before the cursor, which throws people off when clicking several items.

And if you have a huge number of herbs, clicking a cauldron takes a long time.

Based on that, I’m guessing that you search for items from the beginning every time, making the cauldron at least O(n^2).

Clicking an item should remove that specific item, and shift the remaining items up by one. And the cauldron should walk the list, remove all items of a type in one pass, and then add that many of the new item.

(+1)

Thanks, those issues are on our list.

Code for the herb removal:

int countRemoved = itemList.RemoveAll(i => i == item.ItemReplaced);
for (int i = 0; i < countRemoved; i++) AddItem(item.ItemReceived);

My guess is that we are updating UI for each item removed which forces UI to redraw, we will fix it in the next update.

Love the game, does it end after power 1999? I’m at 8k and don’t see any new levels.

(+1)

Yes, thats the end of a demo.
You can try to reach 100% in Stats window(all characters + all items) if you feel like it.
Just note that there  is a bug, so you can reach 94% only without 2 characters.
It will be fixed in the next update.

Turn all herbs into pills either doesn'T work properly or is misleading

It turns specific type of herb into pills.

Maybe should be specified a bit more or item should not be usable if you don't have the herbs

That makes sense, I will add it to our todo list.
Tho we might be reworking this part of the game adding Alchemy instead.

what do i do 

What is the issue?

i mean nothing is explained 

There is Help section.

(+1)

As far as I've been able to tell, there's really nothing to explain. 

The entirety of the gameplay is basically just a long-running pile of random number generators. Buy characters and wait until you have enough "power" to enter the next area. There's an extra RNG tossed in to inject delays into the power increase to make it feel like more of a game than a "while true x = x + 1" loop with pretty graphics.

Inventory items increase "Qi" and something unexplained called cultivation - but it seems like they're just there to reduce the time between the aforementioned artificial delays.

And discovering items, maps and characters is all up to randomness (with your "dice rolls" being limited by "Essence Stones."

So, nothing is explained because there's nothing here - it's a continuous dice roll loop (the resource gathering - which almost doesn't have any effect except in reaching that 100% completion target), combined with a couple manual dice roll loops (buying characters, which are entirely interchangeable except in reaching 100%, and "breakthroughs"), and an occasional "click next area".

If there's anything more to it than that, I never discovered it.