Update - Balancing, speed up options, fixed bugs
Fixed bugs:
- Disable new character if you are inside a limited area + already at a limit
- hide tooltip when item is used
- Item map should unlock new special area
- Experience is distributed correctly now
- Renamed g to ES since that's the currency we are using now.
Added:
- Game runs in the background
- Character limit, set to 6 currently, in the future there will be a way to increase the limit.
- Exploration shows %
- Sell character option(higher level = more money you get)
- Help button that explains a bit about the game.
- Rebalanced the game a bit, new areas, items
- Some items can improve other items in your inventory.
- Added speed up buttons x1, x2, x5 + pause button -> This is mainly for debugging, x5 is too fast, but might be used in the future to speed up cultivation :slight_smile:
- Save/Restore your active allies when moving between limited/non limited areas
Tomorrow's TODO:
- more characters(higher tier, more for lower tier)
- progress visible on area card as well
- item list on area card so you can see if you found all items(unknown item will show ? icon)
- any other bugs that might be found.
Files
Cultivation Quest Prototype
Cultivation themed idle prototype.
Status | Prototype |
Author | tarnos12 |
Genre | Role Playing |
Tags | cultivation, Fantasy, Idle, immortal, Management, xianxia |
More posts
- Update - QoL and OptimizationJun 04, 2024
- Update - New Exploration SystemMay 25, 2024
- Update - bugs, general improvementsMay 22, 2024
- UpdateMay 20, 2024
- New Big Update -> Cultiation System, AlchemyMay 19, 2024
- Join Discord for daily updatesApr 04, 2024
- Demo out!Jan 16, 2024
- Last steps before the Demo releaseJan 15, 2024
- Save System, Balancing, Demo release dateJan 13, 2024
- New UIDec 12, 2023
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