Last steps before the Demo release
Cultivation Quest Prototype » Devlog
More bug fixing, save system fix and balancing changes.
After the game is tested a bit more, we will release a Demo to public.
Balancing:
- Rebalanced Areas to better pace the Qi rewards and reduce the exploration rate.
- Sped up the speed of earning the first few cultivations to allow for more interesting gameplay.
- Increased the cost to summon new heroes.
Gameplay:
- Added confirmation dialogue for reset game.
Bug Fixes:
- Fixed issues with power scaling and MaxQi.
- Fixed positioning of tooltips.
- Fixed the bug where summon buttons won't load correctly from a save file.
- Fixed the issue of game statistics not resetting on deletion of the save game.
- Fixed the issue of cultivations not loading correctly from the save file.
- Fixed the issue with cultivation not calculating correctly on the Curve function.
- Fixed the bug with breakthrough cooldown not being calculated correctly.
Cultivation Quest Prototype
Cultivation themed idle prototype.
Status | Prototype |
Author | tarnos12 |
Genre | Role Playing |
Tags | cultivation, Fantasy, Idle, immortal, Management, xianxia |
More posts
- Update - QoL and OptimizationJun 04, 2024
- Update - New Exploration SystemMay 25, 2024
- Update - bugs, general improvementsMay 22, 2024
- UpdateMay 20, 2024
- New Big Update -> Cultiation System, AlchemyMay 19, 2024
- Join Discord for daily updatesApr 04, 2024
- Demo out!Jan 16, 2024
- Save System, Balancing, Demo release dateJan 13, 2024
- New UIDec 12, 2023
Leave a comment
Log in with itch.io to leave a comment.